Trading Card Games

I’ve always liked the idea of Trading Card Games and whilst they seem to be a bit of a money-grabber nowadays you can’t deny the appeal of both collecting and playing.

I have a reasonable Pokémon Trading Card collection from sets which were released a couple of years ago (Roaring Skies and Primal Clash) and a fair amount of Yu-Gi-Oh! cards which I failed miserably at cataloguing a few months ago. Collecting these cards is easy – as long as you have the money to buy them, you can collect them. Learning the game that they are designed to be played with is reasonably easy, but finding people to play the game with you is an entirely different kettle of fish.

Online video games have changed the way people can play trading card games with some of them, such as Hearthstone, being only available to play and collect online. Pushing aside the thought that you probably end up paying more for a digital trading card than a physical one, you can’t deny that the ability to play the game whenever you want with online matchmaking is great.

A few years ago I started to design my own trading card game. I designed the mechanics and a few cards to give a good understanding of how they could be used to beat your opponent but as with a lot of things I started, I didn’t finish it. Designing the game is the easy part. Producing the cards and finding a player base would be nigh impossible. One suggestion I received was to start a crowd funding campaign for the funds to have the cards produced professionally. Not the worst idea in the world, but after a search of campaigns for new trading card games I came to the conclusion that the project would not be funded – several hundred, if not thousands of pounds would be required to kick a project off like this and whilst each project seemed to have enthusiastic backers the love of the trading card game doesn’t appear to be what it was ten years ago (at least for the physical form).

The solution, it seems, would be to create a digital trading card game for people to download and play in the comfort of their own home and at a time that is convenient to them. The problem: I wouldn’t even know where to start. I could probably find a piece of software that would enable me to create the cards, but implementing the specific mechanics is unlikely. The time and money investment in learning how to create such a programme would heavily outweigh the ability to sell such a project when it is at the stage to be released publicly.

Who knows? I might just find a piece of software that’ll enable me to do this and if I do I’ll have a tinker to see how things go – I’d like to take this project to completion.